Interactive and Wearable Computing and Systems Regular Track


Giancarlo Fortino (University of Calabria, Italy)
Angelika Peer (Free University of Bolzano, Italy)
Min Chen (Huazhong Univ. of Science and Technology, China)
Peter X. Liu (Carleton University, Canada)
Huanqing Wang (Bohai University, China)


Haptics; Teleoperation; Virtual-Environments; Wearable Systems

Over the last decades a large number of interactive systems, wearable and not-wearable, have been developed for the interaction with humans. This includes haptic and teleoperation systems that are unique in the sense that they are truly interactive, enabling a user not only to sense an object, but to touch, move, and manipulate it. But also a large number of wearable systems have been developed that provide multimodal interfaces, sensor, and motor capabilities in addition to wearability, smartness, communication and data display and recording. The ultimate goal of achieving seamless human-system interaction though with all its challenges is still present as in early days. Thus, this Special Track focuses on new advances and developments in all aspects of interactive and/or wearable computing and systems including but not limited to theory, algorithms, modeling, control, devices, and applications. Some specific topics are as follows:
  • Sensor/actor networks
  • Human haptics
  • Kinesthetic devices
  • Exoskeletons
  • Tactile displays and stimulation
  • Wearable devices
  • Control of haptic and teleoperation systems
  • Haptic rendering
  • Tele-haptics, teleoperation or tele-manipulation
  • Processing and communication of multimodal data
  • Integration of human and machine intelligence
  • Applications